From film school to media infrastructure
I studied film and video at SCAD in the 1990s, right as computers were beginning to reshape production. Nonlinear editing was arriving, cameras were starting their long march from expensive hardware to everyday devices, and the idea that video could move through software instead of specialized machines was still new enough to feel strange.
That timing shaped my career. I came into media through filmmaking, but I became useful through systems: video compression, early live streaming, encoding infrastructure, and the technical layers that make modern media possible. I worked through the startup side of that transition with Inlet Technologies and Elemental Technologies, helping build pieces of the streaming stack before streaming became ordinary.
Microsoft came later, after those worlds started converging. I spent twelve years there, eventually serving as Worldwide CTO for Media & Entertainment, working across broadcast modernization, cloud workflows, streaming infrastructure, and AI in production. A lot of the work was helping large media companies figure out what came next before the industry had a clean name for it.
The throughline is pretty simple. I've spent most of my career standing between creative ambition and technical reality, trying to understand how the systems underneath storytelling change what stories can do.
Today, that question sits at the center of everything I do: Engines of Change, Future Frames, Alchemy Creations, and the companies I work with across media and AI. The tools have changed. The question has not.




